`
yanglei998
  • 浏览: 1205 次
  • 性别: Icon_minigender_1
  • 来自: 杭州
文章分类
社区版块
存档分类
最新评论

300行代码实现的智能五子棋人机对战

阅读更多

这款五子棋小游戏是我五六年前在培训的时候花了一整个下午时间即兴写出来的,功能很简单,实现了五子棋的电脑对战,主要就是为了研究下电脑下棋算法,所以其他的功能和细节都没考虑,比如电脑最后的落子点我是直接用图片标示出来的,最好是另建一个线程来闪烁最后落子点,还有智能等级也是可以调节的,偏重于防守和进攻都可以修改代码中权值的设定来实现的,有兴趣的朋友可以在此基础上扩展一下。因为没有写谁先下棋的功能,可以模拟下电脑先下子,只需要你在边角上先下一子就可以了,相比下来,电脑先下的话,电脑赢的几率更大点,一共用到了三张图片,都在附件中。

 

 


下面是全部的代码,写了一些注释,希望能对你阅读代码起到一点帮助

 

import java.awt.*;
import java.awt.event.*;
import java.net.URL;

import javax.swing.*;
public class GobangGame {
    public static void main(String[] args) {
        GameF game = new GameF();
        game.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        game.show();
    }
}
class GameF extends JFrame {
    public GameF() {
        Container contentPane = getContentPane();
        final Panel panel = new Panel();
        panel.setBackground(new Color(255, 182, 147));
        contentPane.setBackground(new Color(255, 182, 147));
        contentPane.add(panel);
        setSize(560, 560);
        setTitle("杨雷的五子棋游戏 版本1.0");
        setResizable(false);
        panel.setCursor(new Cursor(Cursor.HAND_CURSOR));
        JMenuBar menuBar=new JMenuBar();
        JMenu menu=new JMenu("选项");
        JMenuItem menuStart=new JMenuItem("开始游戏");
        menuStart.addActionListener(new ActionListener(){
           public void actionPerformed(ActionEvent e){
           	  panel.ResetGame();
           	  panel.repaint();
           }
        });
        JMenuItem menuExit =new JMenuItem("退出");
        menuExit.addActionListener(new ActionListener(){
            public void actionPerformed(ActionEvent e){
            	  System.exit(0);
            }
         });
        menuBar.add(menu);
        menu.add(menuStart);
        menu.add(menuExit);
        this.setJMenuBar(menuBar);
      }
}
class Panel extends JPanel {
    private URL blackImgURL = GobangGame.class.getResource("black.gif");
	private ImageIcon black=new ImageIcon(blackImgURL);
	private URL whiteImgURL = GobangGame.class.getResource("white.gif");
	private ImageIcon white=new ImageIcon(whiteImgURL);
	private URL currentImgURL = GobangGame.class.getResource("current.gif");
	private ImageIcon current=new ImageIcon(currentImgURL);
	private int i, j, k, m, n, icount;
	private int[][] board = new int [16][16];
	private boolean[][][] ptable = new boolean[16][16][672];
	private boolean[][][] ctable = new boolean[16][16][672];
	private int[][] cgrades = new int[16][16];
	private int[][] pgrades = new int[16][16];
	private int cgrade,pgrade;
	private int[][] win = new int[2][672];
	private int oldx,oldy;
	private int bout=1;
	private int pcount,ccount;
	private boolean player,computer,over,pwin,cwin,tie,start;
	private int mat,nat,mde,nde;
	public Panel(){
	 	addMouseListener(new Xiazi());
	 	this.ResetGame();
	 }
	 public void paintComponent(Graphics g) {
        super.paintComponent(g);
        for (int i = 0; i < 16; i++)
            for (int j = 0; j < 16; j++){
                g.drawLine(50, 50 + j * 30, 500, 50 + j * 30);
            }
        for (int i = 0; i < 16; i++)
            for (int j = 0; j < 16; j++){
                g.drawLine(50 + j * 30, 50, 50 + j * 30, 500);
            }
        for (int i = 0; i < 16; i++){
            String number = Integer.toString(i);
            g.drawString(number, 46 + 30 * i, 45);
        }
        for (int i = 1; i < 16; i++){
            String number = Integer.toString(i);
            g.drawString(number, 33, 53 + 30 * i);
        }
       updatePaint(g);
    }
	class Xiazi extends MouseAdapter{
	 	public void mouseClicked(MouseEvent e){
	 		if(!over)
	 		{
	 			oldx = e.getX();
			    oldy = e.getY(); 
	 	        mouseClick();
	 	        repaint();
	 		}
	 	}
	 }
//      游戏初始化
        public void ResetGame()
		{ 
			//初始化棋盘
			for(i=0;i<16;i++)
				for(j=0;j<16;j++)
				{
					this.pgrades[i][j] = 0;
					this.cgrades[i][j] = 0;
					this.board[i][j] = 2;
				}
			//遍历所有的五连子可能情况的权值
			//横
			for(i=0;i<16;i++)
				for(j=0;j<12;j++){
					for(k=0;k<5;k++){
						this.ptable[j+k][i][icount] = true;
						this.ctable[j+k][i][icount] = true;
					}
					icount++;
				}
			//竖
			for(i=0;i<16;i++)
				for(j=0;j<12;j++){
					for(k=0;k<5;k++){
						this.ptable[i][j+k][icount] = true;
						this.ctable[i][j+k][icount] = true;
					}
					icount++;
				}
			//右斜
			for(i=0;i<12;i++)
				for(j=0;j<12;j++){
					for(k=0;k<5;k++){
						this.ptable[j+k][i+k][icount] = true;
						this.ctable[j+k][i+k][icount] = true;
					}
					icount++;
				}
			//左斜
			for(i=0;i<12;i++)
				for(j=15;j>=4;j--){
					for(k=0;k<5;k++){
						this.ptable[j-k][i+k][icount] = true;
						this.ctable[j-k][i+k][icount] = true;
					}
					icount++;
				}
			for(i=0;i<=1;i++)  //初始化黑子白子上的每个权值上的连子数
				for(j=0;j<672;j++)
					this.win[i][j] = 0;
            this.player = true;
			this.icount = 0;
			this.ccount = 0;
			this.pcount = 0;
			this.start = true;
			this.over = false;
			this.pwin = false;
			this.cwin = false;
			this.tie = false;
			this.bout=1;
		}
    public void ComTurn(){     //找出电脑(白子)最佳落子点
		   for(i=0;i<=15;i++)     //遍历棋盘上的所有坐标
				for(j=0;j<=15;j++){   
					this.pgrades[i][j]=0;  //该坐标的黑子奖励积分清零
					if(this.board[i][j] == 2)  //在还没下棋子的地方遍历
						for(k=0;k<672;k++)    //遍历该棋盘可落子点上的黑子所有权值的连子情况,并给该落子点加上相应奖励分
							if(this.ptable[i][j][k]){
								switch(this.win[0][k]){   
								    case 1: //一连子
										this.pgrades[i][j]+=5;
										break;
									case 2: //两连子
										this.pgrades[i][j]+=50;
										break;
									case 3: //三连子
										this.pgrades[i][j]+=180;
										break;
									case 4: //四连子
										this.pgrades[i][j]+=400;
										break;
								}
							}
					this.cgrades[i][j]=0;//该坐标的白子的奖励积分清零
					if(this.board[i][j] == 2)  //在还没下棋子的地方遍历
						for(k=0;k<672;k++)     //遍历该棋盘可落子点上的白子所有权值的连子情况,并给该落子点加上相应奖励分
							if(this.ctable[i][j][k]){
								switch(this.win[1][k]){  
									case 1:  //一连子
										this.cgrades[i][j]+=5;
										break;
									case 2:  //两连子
										this.cgrades[i][j]+=52;
										break;
									case 3: //三连子
										this.cgrades[i][j]+=100;
										break;
									case 4:  //四连子
										this.cgrades[i][j]+=400;
										break;
								}
							}
				}
			if(this.start){      //开始时白子落子坐标
				if(this.board[4][4]==2){
					m = 4;
					n = 4;
				}else{
					m = 5;
					n = 5;
				}
				this.start = false;
			}else{
				for(i=0;i<16;i++)
					for(j=0;j<16;j++)
						if(this.board[i][j] == 2){  //找出棋盘上可落子点的黑子白子的各自最大权值,找出各自的最佳落子点
							if(this.cgrades[i][j]>=this.cgrade){
								this.cgrade = this.cgrades[i][j];   
								this.mat = i;
								this.nat = j;
							}
							if(this.pgrades[i][j]>=this.pgrade){
								this.pgrade = this.pgrades[i][j];   
								this.mde = i;
								this.nde = j;
							}
						}
				if(this.cgrade>=this.pgrade){   //如果白子的最佳落子点的权值比黑子的最佳落子点权值大,则电脑的最佳落子点为白子的最佳落子点,否则相反
					m = mat;
					n = nat;
				}else{
					m = mde;
					n = nde;
				}
			}
			this.cgrade = 0;		
			this.pgrade = 0;
			this.board[m][n] = 1;  //电脑下子位置   
			ccount++;
			if((ccount == 50) && (pcount == 50))  //平局判断
			{
				this.tie = true;
				this.over = true;
			}
			for(i=0;i<672;i++){
				if(this.ctable[m][n][i] && this.win[1][i] != 7)
					this.win[1][i]++;     //给白子的所有五连子可能的加载当前连子数
				if(this.ptable[m][n][i]){
					this.ptable[m][n][i] = false;
					this.win[0][i]=7;
				}
			}
			this.player = true;     //该人落子
			this.computer = false;  //电脑落子结束
		} 
	public void mouseClick(){
	    if(!this.over)
			if(this.player){
				if(this.oldx<520 && this.oldy<520) {
					int m1=m,n1=n;
                    m = (oldx-33)/30;
					n = (oldy-33)/30;
				    if(this.board[m][n] == 2){   
				    	this.bout++;
						this.board[m][n] = 0;	
						pcount++;
						if((ccount == 50) && (pcount == 50)){
							this.tie = true;
							this.over = true;
						}
						for(i=0;i<672;i++){
							if(this.ptable[m][n][i] && this.win[0][i] != 7)
								this.win[0][i]++;     //给黑子的所有五连子可能的加载当前连子数
							if(this.ctable[m][n][i]){
								this.ctable[m][n][i] = false;
								this.win[1][i]=7;
							}
						}
						this.player = false;      
						this.computer = true;
					}else{
                         m=m1;n=n1;
					}
				}
			}
	  }
	 public void updatePaint(Graphics g){
	 	if(!this.over){   //如果是轮到电脑下 
	 		if(this.computer)
				this.ComTurn();  //得到最佳下子点     
			//遍历当前棋盘上的五连子情况,判断输赢
			for(i=0;i<=1;i++)
				for(j=0;j<672;j++){   
					if(this.win[i][j] == 5)
						if(i==0){                //人赢
							this.pwin = true;
							this.over = true;    //游戏结束
							break;
						}else{
							this.cwin = true;    //电脑赢
							this.over = true;
							break;
						}
					if(this.over)               //一遇到五连子退出棋盘遍历
						break;
				}
             g.setFont(new Font("华文行楷",0,20));
             g.setColor(Color.RED);
			//画出当前棋盘所有棋子
			for(i=0;i<=15;i++)
				for(j=0;j<=15;j++){   //如果board元素值为0,则该坐标处为黑子
					if(this.board[i][j] == 0){
						 g.drawImage(black.getImage(),i*30+31,j*30+31,black.getImage().getWidth(black.getImageObserver())-3,black.getImage().getHeight(black.getImageObserver())-3, black.getImageObserver());
					}
					//如果board元素值为1,则该坐标处为白子
					if(this.board[i][j] == 1){
						 g.drawImage(white.getImage(),i*30+31,j*30+31,white.getImage().getWidth(white.getImageObserver())-3,white.getImage().getHeight(white.getImageObserver())-3, white.getImageObserver());
					}
				}
			//画出白子(电脑)当前所下子,便于辨认
			if(this.board[m][n]!=2)
    			g.drawImage(current.getImage(),m*30+31,n*30+31,current.getImage().getWidth(current.getImageObserver())-4,current.getImage().getHeight(current.getImageObserver())-4, current.getImageObserver());
	        //判断输赢情况
			//人赢
			if(this.pwin)
			    g.drawString("您太厉害了!再来一次请重新开始游戏..",20,200);
			//电脑赢
			if(this.cwin)
			    g.drawString("很遗憾,你输了!再来一次请重新开始游戏..",84,190);
			//平局
			if(this.tie)
				g.drawString("不分胜负!再来一次请重新开始游戏..",80,200);
		g.dispose();
	 }
  } 
}

 

如果有兴趣的朋友可以和我一起交流下技术, 我QQ号码: 249930610, MSN: yangsharp@hotmail.com

 

 

  • 大小: 56 KB
分享到:
评论

相关推荐

Global site tag (gtag.js) - Google Analytics